
Advanced Demo Reel
Sound Design
These sounds come from a game audio course - I created an assortment of 99 sound effects within a prompt to diversify my sound design technique.

Ultima Level 9
Ultima implies that the spell is powerful. I wanted to convey its power in the most dramatic way.

Punches
I channeled some of my martial arts expertise into this sample, shadowboxing in front of the mic.

Holy Level 9
The decision to make this spell into a gospel inspired jingle was a thematic choice.

Custom Dialogue - Taunts
Heavily inspired by the Scout from TF2, I made a set of jeers and taunts one may use in game.

Petrification Level 9
This spell sound took my sampling skills to the limit.

Custom Dialogue - Shopping
See if you can catch the reference. I also wanted to put some personality into this line.
These sounds come from my submission for the Davis Game Jam, Phoenix Flight.

Rebirth
The main theme of the game deserves its most attention in sound. I wanted the rebirth to be dramatic and powerful.

Thunder Impact
One of the obstacles was a ball of lightning that slowed the player down. I wanted to interpret the electricity in a more digital sense

Ambient Rain
The game's settings take place in a rainy day. Some ambient rain is not only calming to listen to, but also necessary for mood.
Game Soundtracks
Here are my game soundtracks I created throughout the years on their own.