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Sun Temple
Interactive audio soundscape with Unity and FMOD
From humble village to holy peak, I crafted a dynamic soundscape for Sun Temple that mirrors the map's architectural ascent. Every footstep on changing ground, creaking wooden door, and rustling bush paints a sonic portrait of progress. As the player climbs, new sonic textures emerge – chirping birds, distant pyres of fire, and grand cathedral bells – culminating in a majestic chorus at the apex. Built from scratch in Unity, this project showcases my ability to sculpt sound into a narrative guide, using FMOD and scripting to seamlessly blend environmental immersion with architectural storytelling.
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